First Look at Fluid Reality, Haptic Gloves with Small Actuators That Let You Feel Objects in Virtual Reality

First Look at Fluid Reality, Haptic Gloves with Small Actuators That Let You Feel Objects in Virtual Reality

Fluid Reality Haptic Gloves Feel in VR AR
JumpMod lets you feel jumps, while Fluid Reality haptic gloves can be used to touch things in virtual reality. This is accomplished through 160 dynamic haptic feedback actuators in the fingertips of the wireless and lightweight gloves.



If you look inside each one of the gloves, there are high resolution fingerpad arrays for each fingertip, or basically displays for your skin. These are used to imprint tactile images on your skin similar to pixels on a screen. The bubble-like pixel contains a fluid that can stretch and fill when activated. Within each pixel, there is a small electrically controlled pump. Unlike standard pumps, these operate on the principal of electroosmosis, which means they have no moving parts.

Fluid Reality Haptic Gloves Feel in VR AR

The compact nature of the technology allows it to provide better haptic feedback while also minimizing size and complexity. We built this prototype glove using off-the-shelf components like a Raspberry Pi. Fully integrated products have the opportunity to be even more compact and lightweight. Because it’s thin, we used built-in optical hand tracking, and standard Unity integrations,” said the researchers.

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Author
Bill Smith

When it comes to cars, video games or geek culture, Bill is an expert of those and more. If not writing, Bill can be found traveling the world.

Super Mario 64 Gets Ported to Meta Quest 3, Mixed Reality Level Ensues

Super Mario 64 Gets Ported to Meta Quest 3, Mixed Reality Level Ensues

Super Mario 64 Meta Quest 3 Mixed Reality
The Apple TV port of Super Mario 64 is fun, but what would a Meta Quest 3 version be like? Llbsidezll couldn’t wait for an official version, so they programmed their own by utilizing Virtual Desktop’s passthrough feature, which basically displays the user’s computer monitor in a three-dimensional virtual space, along with Blender’s built-in VR support.



Since Virtual Desktop’s Passthrough allows you to see a real-time view of your surroundings while in VR, all Llbsidezll had to do was use Blender to place Super Mario 64 sprites in mixed reality. The end result is a level you’d expect to see in a mixed reality Super Mario Bros. game, and all that it needs now are a few more power-ups as well as Bowser.

Super Mario 64 Meta Quest 3 Mixed Reality
Super Mario 64 was originally released in Japan on June 23, 1996 and went on to sell 11.91 million units, making it the best selling N64 game of all-time. Many developers believe it greatly influenced 3D platform games, thanks to its dynamic camera system and 360-degree analog control, both of which helped establish a new archetype for the genre.
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Author
Bill Smith

When it comes to cars, video games or geek culture, Bill is an expert of those and more. If not writing, Bill can be found traveling the world.