The Apple TV port of Super Mario 64 is fun, but what would a Meta Quest 3 version be like? Llbsidezll couldn’t wait for an official version, so they programmed their own by utilizing Virtual Desktop’s passthrough feature, which basically displays the user’s computer monitor in a three-dimensional virtual space, along with Blender’s built-in VR support.
Since Virtual Desktop’s Passthrough allows you to see a real-time view of your surroundings while in VR, all Llbsidezll had to do was use Blender to place Super Mario 64 sprites in mixed reality. The end result is a level you’d expect to see in a mixed reality Super Mario Bros. game, and all that it needs now are a few more power-ups as well as Bowser.
Super Mario 64 was originally released in Japan on June 23, 1996 and went on to sell 11.91 million units, making it the best selling N64 game of all-time. Many developers believe it greatly influenced 3D platform games, thanks to its dynamic camera system and 360-degree analog control, both of which helped establish a new archetype for the genre.